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Films (Class Licence for Video Games Distribution) Order 2019

Overview of the Films (Class Licence for Video Games Distribution) Order 2019, Singapore sl.

Statute Details

  • Title: Films (Class Licence for Video Games Distribution) Order 2019
  • Act / Authorising power: Made under section 10A of the Films Act (Cap. 107)
  • Legislation type: Subsidiary legislation (SL)
  • Act code: FA1981-S342-2019
  • Commencement: 29 April 2019
  • Current status: Current version as at 27 Mar 2026
  • Key amendments noted in the extract: Amended by S 550/2023 (effective 04/08/2023)
  • Enacting provisions (main sections): Sections 1–7
  • Key sections for practice: s 3 (class licence requirement), s 4 (what may be distributed/exhibited), s 5–6 (restricted demonstration area and minor restrictions), s 7 (advance reporting)

What Is This Legislation About?

The Films (Class Licence for Video Games Distribution) Order 2019 (“the Order”) creates a class licence regime for businesses that distribute video games in Singapore. In practical terms, it allows qualifying distributors to operate without applying for an individual licence for each activity, but only if they comply with the conditions set out in the Order. The licensing framework sits within Singapore’s broader Films Act scheme, which regulates film and video game classification and licensing.

The Order is designed to balance two policy goals. First, it supports the commercial distribution and retail display of video games by providing a streamlined “class licence” pathway for businesses. Second, it imposes content and access controls—particularly around “appropriate” video games (classified at M18 or ADV16) and the handling of classifiable elements in promotional materials and demonstrations. These controls are implemented through strict requirements for restricted demonstration areas and age-based entry restrictions.

Although the Order is relatively short, it is operationally significant for retailers, distributors, and exhibition venues (including temporary setups). It governs not only distribution, but also public exhibition of promotional films and the demonstration or display of video games at distribution outlets and exhibition points.

What Are the Key Provisions?

1. Citation, commencement, and definitions (ss 1–2)
Section 1 provides the citation and commencement: the Order comes into operation on 29 April 2019. Section 2 defines key terms used throughout the Order. For practitioners, the definitions drive compliance obligations:

  • “Appropriate video game” means a classified video game assigned a classification rating of “M18” or “ADV16”.
  • “Distribution outlet” is a place in Singapore where video games are distributed on a retail basis.
  • “Exhibition point” is a place in Singapore where video games are publicly exhibited.
  • “Publicly exhibit” excludes the mere displaying of, or inviting to treat involving, a container for distribution—meaning simple shelf display of a packaged game is not automatically treated as “public exhibition”.
  • “Restricted demonstration area” is a premises area within a distribution outlet or exhibition point that is constructed and managed in accordance with the requirements in paragraph 6(2), (3) and (4).
  • “Classifiable element” is defined by reference to the Films (Classification and Licensing) Regulations 2019.

2. Who needs the class licence (s 3)
Section 3 is the entry point for compliance. Unless exempt by or under s 40(1) of the Films Act, every person who distributes video games in the course of business is subject to a class licence in connection with either:

  • (a) the distribution of video games by that person in the course of business; or
  • (b) the public exhibition of any promotional film about video games distributed in the course of business.

The practical effect is that businesses cannot treat the Order as applying only to “demonstrations”. It also covers public exhibition of promotional films relating to games they distribute.

3. What may be distributed and exhibited (s 4)
Section 4 sets the content boundaries. A class licensee may only distribute or allow distribution at its distribution outlets:

  • (a) an appropriate video game (i.e., classified M18 or ADV16); or
  • (b) an unclassified video game that is unclassified only because of the Films (Classification — Exempt Video Games) Notification 2019; or
  • (c) a video game mentioned above together with any appropriate film or exempt unclassified film within the meaning of the Films (Class Licence for General Films Distribution) Order 2021.

Similarly, for public exhibition at exhibition points, the class licensee may only exhibit:

  • (a) an appropriate video game; or
  • (b) an unclassified video game unclassified only under the exempt video games notification; or
  • (c) a video game mentioned above and any film whose public exhibition at the exhibition point is not unlawful under the Films Act.

For counsel advising retailers, this section is a “permitted content list” that must be cross-checked against the classification status of each title and any associated film content.

4. Demonstration and promotional content controls (ss 5–6)
Sections 5 and 6 are the core operational restrictions.

Section 5(1) prohibits a class licensee from publicly exhibiting (or allowing public exhibition) at distribution outlets or exhibition points an appropriate video game or any promotional film relating to an appropriate video game that contains classifiable elements, except in a restricted demonstration area. This means that if the promotional film or the game content includes classifiable elements, the venue must be structured to comply with the restricted demonstration area regime.

Section 5(2) adds an age restriction: a class licensee must not allow a minor below 18 to enter a restricted demonstration area where a promotional film relating to an M18 video game is being publicly exhibited.

Section 6(1) then prohibits demonstrating (or allowing demonstration) or displaying (or allowing display) an appropriate video game at distribution outlets or exhibition points except in a restricted demonstration area. This is a strong rule: it effectively requires that any active demonstration or display of an appropriate video game be contained within the restricted area.

Section 6(2)–(4) specify how the restricted demonstration area must be designed and managed:

  • Visibility control (s 6(2)): the area must be constructed/laid out so that when the game is demonstrated inside, no part of the demonstration is visible to any person outside the area.
  • Prominent warning notices (s 6(3)): the area must have clearly legible notices above the area, readable from outside, using prescribed wording:
    • For ADV16: “UNSUITABLE FOR PERSONS UNDER 16.
    • For M18: “RESTRICTED TO PERSONS AGED 18 AND ABOVE.
  • Minor entry restriction for M18 (s 6(4)): a class licensee must not allow a minor below 18 to enter a restricted demonstration area in which an M18 video game is being demonstrated.

5. Advance reporting (s 7)
Section 7 imposes a procedural requirement: for operations of distributing video games at each distribution outlet under the class licensee’s control/management, the class licensee must prepare and give the Authority a statement in English at least 30 days before distributing a video game at that outlet (though the Authority may allow a shorter period in a particular case).

The statement must list, for each distribution outlet operation:

  • (a) the title of the video game;
  • (b) the year the game was first distributed or publicly exhibited anywhere (in Singapore or elsewhere);
  • (c) the publisher;
  • (d) the country/territory where the game is intended to be distributed; and
  • (e) the platform or electronic system on which the game may typically be played (e.g., PlayStation, Xbox One, Windows).

From a compliance perspective, this is a scheduling and documentation obligation. It also implies that the Authority expects advance visibility into the retail rollout of titles.

How Is This Legislation Structured?

The Order is structured as a short set of provisions:

  • Section 1 sets the citation and commencement date.
  • Section 2 provides definitions that control interpretation across the Order.
  • Section 3 establishes the class licence requirement for persons distributing video games in the course of business, and clarifies that the class licence conditions are contained in the Order.
  • Section 4 limits what content may be distributed and what may be publicly exhibited.
  • Section 5 regulates demonstration-related public exhibition of appropriate video games and promotional films containing classifiable elements, including restrictions for minors in relation to M18 promotional films.
  • Section 6 sets the restricted demonstration area requirements (design/visibility, signage, and minor entry restrictions for M18 demonstrations).
  • Section 7 imposes the advance reporting condition to the Authority for distribution at each outlet.

Who Does This Legislation Apply To?

The Order applies to every person who distributes video games in the course of business in Singapore, unless exempt under s 40(1) of the Films Act. This will typically include video game publishers/distributors, retail chains, and operators of retail distribution outlets, as well as businesses that arrange or manage promotional film exhibition connected to distributed titles.

It also applies to the relevant distribution outlets and exhibition points under the class licensee’s control or management, including temporary arrangements. Practically, counsel should assume that compliance must be implemented at each physical location where demonstrations, displays, or promotional exhibitions occur, and not merely at corporate headquarters.

Why Is This Legislation Important?

This Order is important because it operationalises Singapore’s classification and licensing approach for video games in a retail context. For businesses, it provides a pathway to lawful distribution and exhibition through a class licence, but it does so by imposing concrete, enforceable conditions—especially around restricted demonstration areas and age-gating.

From a risk-management perspective, the most significant practical exposure lies in sections 5 and 6. Many retailers routinely run in-store demos and display gameplay footage. The Order effectively requires that for “appropriate” video games (M18/ADV16), such demonstrations and displays must be contained so that they are not visible to the public outside the restricted area, and that minors are not admitted where prohibited. Non-compliance could therefore arise from seemingly minor operational choices—such as screen placement, sightlines, signage, or staff procedures for checking age.

Section 7’s advance reporting requirement is also a key compliance lever. It affects launch timelines and requires internal coordination between merchandising teams, legal/compliance, and operations. Counsel advising on rollout schedules should build the 30-day lead time into project plans, while also considering whether the Authority may grant shorter periods in particular cases.

  • Films Act (Cap. 107) (including section 10A and exemption provisions under section 40(1))
  • Films (Classification and Licensing) Regulations 2019 (definition of “classifiable element”)
  • Films (Classification — Exempt Video Games) Notification 2019 (unclassified video games exempted from classification)
  • Films (Class Licence for General Films Distribution) Order 2021 (interaction for appropriate films/exempt unclassified films)

Source Documents

This article provides an overview of the Films (Class Licence for Video Games Distribution) Order 2019 for legal research and educational purposes. It does not constitute legal advice. Readers should consult the official text for authoritative provisions.

Written by Sushant Shukla

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